Hire Your Heroes
Encourage Curiousity
Plan for Churn

Onboarding

When I hire, I hire based on ambition and culture fit.
I don’t tend to look further down the resume than the portfolio or social media links, because I want to see what people are passionate about. The first 90-days on a job are for seeing how the culture matches and training on the “how we do stuff” of wherever you are. All the tools, pipelines, naming conventions, etc, are all things that everyone will need to learn/relearn when onboarding.

Organizing

At Cryptoys, it was important to take classically trained artists and get them more toy-focused.

So I looked to the Bauhaus movement, and how art was more performative and out of the box, and used Magma Studio as a management tool, so we were always taking in shapes. We set up weekly free drawing times where we drew challenges and nonsense to help free up creativity and share tips. Quickly allowing the group to assess each other’s strengths and weaknesses, and fostering a supportive mentor/mentee environment.

Place people where they can learn to lead by supporting eachother.

Years earlier, I was heading a shop at Riddle Productions and realized the 20 or so programmers/artists they had fit nicely into 1 of 3 boxes:
1. Artists who program: very good at art, but not very good at code
2. Programmers who do art: very good at code, but not the best artists
3. Folks who only do one thing
I grouped 1 and 2 in extreme programming-style teams, letting them share their strengths and improve their weaknesses through collaboration. It was easier for the folks who only did one thing. Artists moved onto concepts and prototypes, while developers unified and cleaned the code that was coming in.

Ongoing
Asking for help

If someone is failing or falling behind, instead of looking at that individual, I first look up the chain from where they are on the org chart. Are they getting the support they need to get the work done? It is rare that a worker just drops out for personal reasons. It is much more common that workers are allowed to drop out because they aren’t getting support. I have a flow chart for this, and it starts with “Do they have everything they need?” Employees are a very expensive investment, they will need upkeep.

Learn everything

When I onboard, I have a discussion that goes something like this, “You are going to see a lot of stuff that doesn’t make sense. You have a wide and varied background and an impressive toolset–that’s why you are here. But this is a new team, and we are going to do things differently. This, like all jobs, is a series of lessons. Look around you, see what is going on, and try to figure out why we do things our way. If we give you tools, use them. Poke holes. Be curious. Have feedback. Admit mistakes. Find solutions. When you go to your next job, take these observations with you. This is how you grow.” Then I trust them to do good work.

Outboarding
Know when to fold 'em'.

The most influential place I worked was at DLab, founded by Carl Smith, inside DIRECTV. When DLab was at its height, Carl left. When you come in as an innovator and have all the ideas in the world, eventually those ideas get used up and you need to go back out into the world to harvest new ideas. If you don’t you will start to decay the innovation around you. Carl left before he could be a problem. It was the most boss move I've ever seen. He went on to do more amazing work inspiring the innovation at Sonos and then onto his own ventures.